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Maze 2 wall implementation

  • Writer: Daniel Fairchild
    Daniel Fairchild
  • Apr 12, 2020
  • 1 min read

This week I implemented the draft walls into maze 2. This process took a couple of days as the maze is very big but it looks really good with the walls and I look forward to seeing it with the new walls which will be more cobble stone like.


This week I also did some bug fixing by changing the delete system of the fireflies and flamebugs. Instead of instant deleting when the player collides, I made it so that the mesh woud no longer appear and collision box would not register hits before deleting itself a couple of seconds. This should fix an issue found where the player could get stuck in animations, which I though was caused by the blueprint deleting itself before the animation could finish.


Next week the aim is to finish the mazes with lighting and polishing.

 
 
 

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