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FireFly Development
A series of blog posts breaking down the production of the game FireFly
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Daniel Fairchild
May 4, 20202 min read
Project finish and review
This week I QA tested the game to search for bugs and see that all the systems were working. Everything was working but I found a few...
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Daniel Fairchild
Apr 30, 20201 min read
Main Menu and bug fixing
This week I finished off creating the main menu for the game did bug fixing on the game. For the main menu we initally just wanted a 2D...
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Daniel Fairchild
Apr 24, 20201 min read
UI asset implementation
This week I implemented UI assets into the UI systems, replacing button backgrounds, adding font to text and adding game logo. Main menu...
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Daniel Fairchild
Apr 17, 20201 min read
Polishing
This week I finished off making maze 2, assisting in adding the landscape floor and path, laying out of lamps and setting up of character...
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Daniel Fairchild
Apr 12, 20201 min read
Maze 2 wall implementation
This week I implemented the draft walls into maze 2. This process took a couple of days as the maze is very big but it looks really good...
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Daniel Fairchild
Apr 3, 20201 min read
Implementing Frog
This week I implemented the frog made by Bart and Sandra. I had already made the code for the frog before so this process was just...
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Daniel Fairchild
Mar 27, 20201 min read
Covid-19
This week the university was shut down due to Covid-19. This meant the team could not meet in person anymore. However, this did not...
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Daniel Fairchild
Mar 27, 20203 min read
Character Set up and scene polishing
This week I did not replace the greybox for the second maze I had to do other tasks. The main task was implementing the character models...
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Daniel Fairchild
Mar 19, 20201 min read
Replacing greybox maze 1
This week I replaced the greybox to maze one using pieces made by one of the modelling team. The pieces included a straight piece and a...
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Daniel Fairchild
Mar 13, 20202 min read
Analysis of time management
This week I did no work on the project due to other commitments getting in the way of this project. So for this week I decided to do a...
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Daniel Fairchild
Mar 6, 20202 min read
UI Implementation
This week I implemented the games main UI system. This consisted of an inventory on the player's heads up display (HUD) and icons on...
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Daniel Fairchild
Feb 29, 20202 min read
Analyzing Gamer Designer Portfolios
This week I am also analyzing 3 of gamer designer portfolios so that I can improve my portfolio and present my work using industry...
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Daniel Fairchild
Feb 28, 20201 min read
Path laying out
This week I laid out the path in maze 2, this took a while to do but made the maze look really good. I also discussed with the team on...
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Daniel Fairchild
Feb 21, 20201 min read
Mechanics implementation 2
This week I continued implementing mechanics into the levels. Fallen tree which is disintegrated using the Flamebugs, to allow the player...
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Daniel Fairchild
Feb 14, 20201 min read
Mechanics implementation 1
This week I started implementing mechanics in the levels such as the tree stumps, the doors and the random generation of flowers. These...
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Daniel Fairchild
Feb 7, 20201 min read
Grey box maze 2
This week I took the maze design I did last week and grey boxed it in engine. This time I used the same workflow as the third version of...
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Daniel Fairchild
Feb 7, 20201 min read
Notion
This week transitioned from the use of Trello as our project management website to another website, Notion. Notion has similar...
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Daniel Fairchild
Jan 30, 20201 min read
Maze 2 design
This week I designed the second maze, this will be the medium difficulty maze with the previous being the easy one. This beat my deadline...
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Daniel Fairchild
Jan 24, 20201 min read
Grey boxing first maze
This week I spent time taking the first level 2D level design and making a grey box from it. At first thought I could grey box it from...
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Daniel Fairchild
Jan 24, 20202 min read
NHS Pre-Production Planning
For the NHS project I set the team a series of milestones. Modelling team: Have basic models done by Feb 17 Intractable assets done by...
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