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Mechanics implementation 1

  • Writer: Daniel Fairchild
    Daniel Fairchild
  • Feb 14, 2020
  • 1 min read

Updated: Feb 21, 2020


This week I started implementing mechanics in the levels such as the tree stumps, the doors and the random generation of flowers. These were all made by the programmer, Kris, who made the mechanics every easy to implement as he made them all customization with setting like amounts of fireflies needed for the door and the amount of flowers in the scene.



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Door and tree stump mechanic

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Broken bridges

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Random flowers dispersal

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Fireflies collectable


Next week I will continue to implement mechanics and any models from the modelling teams. I will also begin designing the last maze.

 
 
 

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