For the NHS project I set the team a series of milestones.
Have basic models done by Feb 17
Intractable assets done by Feb 28
Character done by Mar 6
Environmental assets done by Mar 27
Polished the scene by April 24
Finished model production by April 27
Have prototype ready Feb 14
All mechanics implemented April 24
Bug test done by April 27
Design and grey box first maze Jan 24
Design and grey box second maze Feb 10
Design and grey box third maze Feb 21
I will be mainly working on the project every Wednesday for 2 hours 11:30-13:30. If I am unable to do this time, I will have the same time on Sunday or 16:00-18:00 on Monday. By having two back up plans, I can guarentee working on the game during the week.
If any milestones are not hit in the modelling team, then the model will be reassigned to another person in the modelling team. If the programming side milestone is not hit, I will assist as I have experience and a good level of skill in Blueprints in Unreal Engine 4. A game jam will be organised near the end of production to allow for any work needed to be completed in time, here team members would be able to work together in person to push to completed the final milestones.
We will be managing the project via two Trello Boards, by using an agile kanban style of production we can easily track progress on the project an make milestones. Trello also allows us to break down each step into different steps, such as for the main character we can add a checklist to the model break it down into different steps including modelling, rigging, texturing, animating and implemented.