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Mechanics implementation 2

  • Writer: Daniel Fairchild
    Daniel Fairchild
  • Feb 21, 2020
  • 1 min read

This week I continued implementing mechanics into the levels.

Fallen tree which is disintegrated using the Flamebugs, to allow the player to progress.


Cob web pick up which is then used to repair broken bridges.


I also started looking into designing the hard maze, but I was unsure if the game needed a hard maze if the game is for a casual audience so next week I will discuss with the team on having a harder maze. Also next week I will finish up implementing any other mechanics left such as the Toads, depending if they are finished in time.

 
 
 

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